Behind the Work
About me
I’m Byz Wadher, a multidisciplinary digital artist specializing in concept art, illustration, 3D modeling, UX/UI and matte painting. With over 14 years of experience in the game and film industries, I’ve collaborated with a wide range of international studios and creative teams.
My approach blends 2D and 3D techniques to deliver immersive visual content aligned with each project’s vision.
By covering multiple disciplines, I streamline production and bring added value by handling tasks that would normally require several specialists. I enjoy working closely with passionate teams, helping creative ideas evolve from early sketches to final production. My passion lies in building worlds that spark curiosity, emotion, and a sense of story.
Let’s bring your creative ideas to life together.
Let’s connect. You can reach me at artofbyz@gmail.com.
Download my resume (PDF)
View or save my full resume including work history, skills, and selected projects.
Technical Skills / Tools
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2D & Illustration: Adobe Photoshop, Adobe Illustrator, Adobe Indesign, Figma
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3D Modeling: Blender, ZBrush, 3ds Max, Cinema 4d
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Texturing: Adobe Substance 3D Painter, Adobe Substance Designer
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Animation & Video: After Effects, Adobe Premiere
Expertise
- Visual storytelling for games and media
- Character & environment design
- UI systems & user-focused interface logic
- Cross-disciplinary production (2D, 3D, branding, motion)
- Team collaboration & pipeline awareness
Clients
I’ve had the opportunity to collaborate with a variety of studios and companies on both indie and AAA-level projects. Notable clients include:
Slipgate Ironworks, 3D Realms, Gamera Interactive, Storm in a Teacup, Giant Propeller, Blue Faces, Epix, Icarus Games, Guter Punkt, Roxx Swiss, and more.
