Behind the Work

About me

I’m Byz Wadher, a multidisciplinary digital artist specializing in concept art, illustration, 3D modeling, UX/UI and matte painting. With over 14 years of experience in the game and film industries, I’ve collaborated with a wide range of international studios and creative teams.

My approach blends 2D and 3D techniques to deliver immersive visual content aligned with each project’s vision.

By covering multiple disciplines, I streamline production and bring added value by handling tasks that would normally require several specialists. I enjoy working closely with passionate teams, helping creative ideas evolve from early sketches to final production. My passion lies in building worlds that spark curiosity, emotion, and a sense of story.

Let’s bring your creative ideas to life together.

Let’s connect. You can reach me at artofbyz@gmail.com.

Download my resume (PDF)
View or save my full resume including work history, skills, and selected projects.

Technical Skills / Tools

  • 2D & Illustration: Adobe Photoshop, Adobe Illustrator, Adobe Indesign, Figma

  • 3D Modeling: Blender, ZBrush, 3ds Max, Cinema 4d

  • Texturing: Adobe Substance 3D Painter, Adobe Substance Designer

  • Animation & Video: After Effects, Adobe Premiere

Expertise

  • Visual storytelling for games and media
  • Character & environment design
  • UI systems & user-focused interface logic
  • Cross-disciplinary production (2D, 3D, branding, motion)
  • Team collaboration & pipeline awareness

Clients

I’ve had the opportunity to collaborate with a variety of studios and companies on both indie and AAA-level projects. Notable clients include:
Slipgate Ironworks, 3D Realms, Gamera Interactive, Storm in a Teacup, Giant Propeller, Blue Faces, Epix, Icarus Games, Guter Punkt, Roxx Swiss, and more.

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